Synthesising all the raw, unstructured research data that you collect into clear and actionable problem statements to solve, is the focus of the second phase. Then we brainstorm ideas, approaches, and solutions with your team based on what you have learned. We can research and find examples of existing products and solutions that could serve as inspiration for our projects.
Define the problemDefine the challenge
Ideation
Sketching
Decide on a solution
Define the problem
Problem Statement
A problem statement is used to identify and frame the problem to be explored and solved, as well as to communicate the discovery’s scope and focus. Create a Problem Statement as the starting point using
- Who is having the problem?
- What is the problem?
- When does this happen?
- Where does it happen?
- Why are we doing it?
Example of Problem Statement
‘Our monitor cannot find regulations by alternative names when they are searching the library. We should consider having other names visible and searchable, so that monitors can find regulation based on any type of title so it makes it easier if they cannot remember the proper title.’
Problem Statements in UX Discovery
Jobs To Be Done
This is our main design tool at C&R.
It is a powerful way to facilitate team conversation and discovery when designing products. They are meant to cut right to the job to be done by eliminating distractions. The job story encourages the product’s design process to focus on context, causality and motivations instead of assumptions, subjectiveness, personas and implementations.
When (Situation)... I want to (Motivation)... So I can (Outcome)...
Example of Job story
‘When I’m ready to have estimators bid on my game, I want to create a game in a format estimators can understand, so that the estimators can find my game and know what they are about to bid on.’
The Jobs-To-Be-Done Methodology
Affinity mapping
Affinity diagramming has long been used in business to organize large sets of ideas into clusters. In UX, the method is used to organize research findings or to sort design ideas in ideation workshops.
Affinity Diagramming for Collaboratively Sorting UX Findings and Design Ideas
Point-of-View statements
Problem statements are commonly used in the Define stage of design thinking to help you accomplish this goal—and Point of View (POV) statements are one specific type of problem statement. As described by the Interaction Design Foundation, “A good POV will allow you to ideate and solve your design challenge in a goal-oriented manner in which you keep a focus on your users, their needs, and your insights about them.
Understanding Point of View Statements
Define the challenge
Create a pitch
When starting a design project, it is helpful to keep these stages in mind to guide you through the design process.
We should have a goal for our new project and what will success look like. This can be as short as a paragraph. Think of it as your billboard that communicates the idea to the team.
Define objectives
When we have completed these job stories, we can ask ourselves how we are going to solve the problem. We use the 5Ws again but in our own context.
- Who is it for?
- Why are we doing it?
- What are we doing?
- When are we doing?
- Where is it going?
Project scoping
Project scope is a way to set boundaries on your project and define exactly what goals, deadlines, and project deliverables you’ll be working towards. By clarifying your project scope, you can ensure you hit your project goals and objectives without delay or overwork.
The quick guide to defining project scope
How might we
Constructing how-might-we questions generates creative solutions while keeping teams focused on the right problems to solve.
Using “How Might We” Questions to Ideate on the Right Problems
Dot vote
By placing colored dots, participants in UX workshops, activities, or collaborative sessions individually vote on the importance of design ideas, features, usability findings, and anything else that requires prioritization.
Dot Voting: A Simple Decision-Making and Prioritizing Technique in UX
Ideation
Lightning demos
A lightning demo is basically an exercise in stealing and adapting. In the first round you'll give to participants about 20-30 minutes to search for three services, products or company that have solved similar problems that the one you are looking for ideas. For each of the competitor the person has to create a little visual summary of what are the interesting elements we could steal.
Lightning demos
Brainstorming through research
Usually, brainstorming is a qualitative research method performed with the objective of generating as many fresh and creative ideas as possible, collectively from the participants. Furthermore, brainstorming can be both structured or unstructured and can be part of a workshop, a focus group or an unfocus group. Depending on the format chosen, there can be a facilitator or moderator to elicit information from this activity. In the absence of a facilitator, a researcher or observer can document all the ideas being generated to evaluate, shortlist and draft the results from session.
Brainstorming
Mind mapping
A mind map is a tool for the brain that captures the thinking that goes on inside your head. Mind mapping helps you think, collect knowledge, remember and create ideas. Most likely it will make you a better thinker.
Mind Mapping Basics
Sketching
Design studio
Design studios are UX workshops that combine ideation and design critique with idea prioritization and help teams collaborate and feel invested in the project.
Facilitating an Effective Design Studio Workshop
Group sketching
At the same time, participants sketch ideas together on a paper. Anyone can supplement or correct the other's idea with their own sketches. Different ideas are discussed and developed together. The most meaningful and useful solutions are put together to be used in the further course of the project.
Collaborative Sketching
Decide on a solution
Cynefin Framework
The central idea of the framework is to offer decision-makers a “sense of place” to view their perceptions in dealing with a situation or problem. Not all situations are equal, and this framework help.
Cynefin Framework: A Tool for Better Design
Screen/sketch gallery
Post individual solutions on the wall
Present and critique
A design critique refers to analysing a design, and giving feedback on whether it meets its objectives.
Design Critiques: Encourage a Positive Culture to Improve Products
Dot vote and pick one solution
By placing colored dots, participants in UX workshops, activities, or collaborative sessions individually vote on the importance of design ideas, features, usability findings, and anything else that requires prioritisation.
A Simple Decision-Making and Prioritising Technique
Map out the journey
What is the user's journey and their needs? Map out a persona, trigger, steps and obstacles. These also go onto create the acceptance criteria for handover to the development team.
Our Hero: Storymapping the user experience